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Old Jul 05, 2008, 12:03 AM // 00:03   #41
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Quote:
Originally Posted by Age
This was answered some time ago and it is for pve not pvp.
what makes a pvp build with 1 or 2 changes not work in pve? I find the pvp monk build works 1000 times better in pve then the pve full healing bar shit
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Old Jul 05, 2008, 03:16 AM // 03:16   #42
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Duh, things like grasping, shield bash, disciplined stance, return and whatnot don't really make much sense having on a monk bar in pve. But without those skills yeah.. you have a pretty solid bar i guess
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Old Jul 05, 2008, 06:44 AM // 06:44   #43
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Quote:
Originally Posted by JDRyder
what makes a pvp build with 1 or 2 changes not work in pve? I find the pvp monk build works 1000 times better in pve then the pve full healing bar shit
I do agree with most of what you said but I put a res on my bar for unexpected wipes sort of like having spare tire in the trunck of your car.
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Old Jul 05, 2008, 09:25 AM // 09:25   #44
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Quote:
Originally Posted by Hundbert
Duh, things like grasping, shield bash, disciplined stance, return and whatnot don't really make much sense having on a monk bar in pve. But without those skills yeah.. you have a pretty solid bar i guess
part of why i said 1 or 2 changes, but some things like dark escape are just as good to have in pve as pvp, same for disciplined stance what wrong with 75% block most damage is done in pve is melee, things like balanced stance works just as well in some pve missions as well
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Old Jul 05, 2008, 06:39 PM // 18:39   #45
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Skills slots are very expensive, and if you stay out of aggro, you shouldn't need to bring a defensive skill, especially with a smart group...and it's so funny to see the leeroys die over and over again.

"stupid monk heal me!"

"I'd rather not"

XP
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Old Jul 05, 2008, 10:59 PM // 22:59   #46
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if you only aggro 1 mob at a time you'd need 0 monks, Most the time im falling a sleep in 2 monk groups cause its so boring when you dont have that "leeroy" in your group
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